Beat The Market: AN INTERACTIVE MICROECONOMICS GAME
 
Instructors

Students
Student Manual


Table of Contents
  • Playing Beat the Market and Experiential Learning
  • The Four Market Structures
  • Applications to reinforce concepts
  • Installing the Software.
  • Steps in Playing the Game.
  • Summary of Game Procedure.
  • Demand and Supply Decisions
  • Application Questions/Assignments
  • Profit Statement, Revenues and Costs
  • Overall Performance Rating
  • Demand and Supply Reports
  • Market Research and Competitive Analysis
  • Application Questions/Assignments
  • Market Environment
  • Sample Decisions and Results
  • Economic Analysis
  • Application Questions/Assignments
  • Market Environment
  • Sample Decisions and Results
  • Economic Analysis
  • Application Questions/Assignments
  • Market Environment
  • Sample Decisions and Results
  • Economic Analysis
  • Application Questions/Assignments
  • Market Environment
  • Sample Decisions and Results
  • Economic Analysis
  • Application Questions/Assignments